Anna Macpherson Gold
Architecture, Engineering & Interior Design
University of Dundee
GLITCH is a video game concept exploring the impact that both social fragmentation and an environment can have on those in proximity to it.
Anchored by the design of a fantasy environment the resulting project also introduces elements of video game development such as narrative, mechanics and gameplay to demonstrate how the concept could be realised.
It is comprised of visuals, physical models, CAD models and gifs.
GLITCH aims to spark discussion around environmental psychology and social fragmentation and, via the gameplay & narrative, hopes to demonstrate how they can be better understood.


